Mystera Legacy is a 2D MMORPG sandbox game that is very familiar, made in the style of a lot of the iconic Game Maker Pro games, or other flash games. But sometimes you find a game that has very basic controls, ones of the likes that remind you of a lot of handheld games, and Mystera Legacy falls right into that category. Despite MMORPGs taking off on this quickly growing platform, I just really dislike the controls and how small the screen is. I never really look at the Play Store and just download random games to check them out. I have to be honest, I am not a huge fan of games that can be played on your mobile device. Mystera Legacy is another one of these games, that I personally wouldn’t have found if I weren’t told about it, even though they are on the Play Store and the game is fully playable in the browser! Yet the majority of their players ran into these games by blind luck, and it shows how incredibly difficult it still is for smaller studios and development teams to have their game advertised and shown to every fan. Many of these games look very charming, and definitely have found a niche to be successful in. A lot of the major MMORPGs we can look forward to are either delayed, or still heavily being worked on, so there isn’t quite a lot to look forward to unless you check out the many indies you can find around. The UI is a react & mobx application using local storage and the aformentionned system to listen to and simulate player inputs.We have a bit of a drought right now. The Java application is spawned as a node child process that then listens and sends commands to it. My choice was to go for an electron app that uses an underlying heavily modified Java/Node library (kbm-robot renamed kbm-handler) to capture keyboard and mouse events and conversly simulate click and typing. I might have been able to simulate clicks and input some data in it through a chrome extension but the features would have been even more limited. Obviously the game is a canvas which makes it impossible to retrieve any information. I wanted to create a better interface for the game which is quite lacking. The game, Mystera Legacy is a canvas game hosted on a website. If you ever want to map other in game UI elements, please make sure the canvas element dimensions are exactly the ones cited above. This means that for all relative positioning (needed to handle multiple resolutions and client window sizes), the code does a difference between the actual resolution and 930 * 522.66. Reset your permachat, chat width and opacityĪdd your existing friends so the app can track them DevelopmentĪll UI elements position mappings are in src/Config/UI*.json files.įor all coordinate values, the value in the files have been compiled using a Browser window width of 1024px (930 * 522.66 actual game size ( canvas element)).RESET YOUR ACTION THEN SET IT IN THE SETTINGS.Use / Drop -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR ACTION THEN TOGGLED IT AGAIN IN THE OPTIONSīackpack -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR BACKPACK TO SHOW WITHOUT THE GUIĬraft -> Header Server choice & auto login Mystera GUI Features Commands autocomplete Shortcuts
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